About
A Vision Beyond Games.
Maner Morenn (Formerly Brouillard Productions) is a game studio founded in Bretagne, France, by Tristan Allaire, who also works under the name ZendSeeker. The studio wants its games to make people dream, and to bring more kinds of artists into the medium.
It makes games with real craft, working with painters, photographers, sculptors, and jewelry designers on each one. A single game usually brings several of them together, and it ends up carrying something from each of them.
Maner Morenn cares about what a game can be past its mechanics. It treats a game as a way to tell a story through design and mood, and it would rather make a world you remember than chase the biggest audience. The aim is to make something that stays with you afterwards, a bit like a dream.
The studio was founded in 2025, though the work behind it began about four years earlier and grew slowly, a step at a time. Its motto,
“Step by step through the mist”
describes that pace well.

The Heart of the Mist.

Behind the studio is Tristan Allaire. He came to games through 2D and 3D art, photography, and software engineering, with a long interest in architecture, Brutalism, surrealism, and the play of light and shadow. His style, his ‘patte’ as the French say, was easy to recognize early on, first in his still images and later in motion, once he moved into game design.
What began as a personal project grew into more than one person could handle. Tristan narrowed the idea down and put a team together to build it. In English you might say,
“The more, the merrier,”
but the French version puts it better:
“Alone, we go faster. Together, we go further.”
The studio hit its first real milestone a year ago, when the core team for its first project came together and started work on its debut game, FAR FRESNEL.
Each game is made as its own thing, with a small hand-picked team and its own set of influences. The point is for it to be felt: a mood where beauty and unease sit together, where the quiet moments count as much as the music, and where the details are deliberate. The idea is to leave room for wonder, nostalgia, solitude, and a little unease, so that playing it feels personal.

Step by Step, the Mist is Lifting.
Maner Morenn is a way in for artists who want to work in games but haven't yet, and a way for players to see what comes of that.
Tristan sees the studio as a place where any craft can feed a game. Jewelry, cocktail-making, graphic design, architecture, sculpture: each one can suggest something a game wouldn't have come to on its own.
The goal is to widen what a video game can be. By drawing on all of these fields, Tristan makes games for people who treat art as part of how they live, and who care about beauty, craft, and trying something new.
For Tristan, games are their own art form, one that ties together writing, design, movement, and images. That is what the studio is for.
With its first game close to release, the studio is already working out what comes next. Those games lean into strange, dreamlike places, both unsettling and beautiful, made with artists Tristan admires and carried by a Lynchian streak that keeps things slightly off. What started as a few ideas is becoming real.
A new world is emerging from the fog.
